![rogue squadron 3d crash after mission rogue squadron 3d crash after mission](https://img.game-news24.com/2021/10/Far-Cry-6-crashing-after-latest-update-Sundown-mission-glitch-got-player-s-black-screen-stuck.jpeg)
In dgVoodoo2 this is pretty much non-existent! So, the fog effects look superb now. Narzoul explained this as lack of 'dithering' for 32 bit. Using Narzoul's ddraw.dll, there is significant horizontal coloured banding.
ROGUE SQUADRON 3D CRASH AFTER MISSION GENERATOR
I just tried WIP36 with Combat Mission Beyond Overlord, in preset scenarios (using Heavy fog) and the battle generator using 'Fog' or 'Heavy Fog' options.ฤก.
![rogue squadron 3d crash after mission rogue squadron 3d crash after mission](https://images.squarespace-cdn.com/content/v1/55ef0e29e4b099e22cdc9eea/1491625814695-L5B46V3JQIPVPVU2I085/image-asset.png)
Anyways, I imagine that I'm not the only one who would appreciate having the config file in standard INI format, if it's something that you're willing to (re)consider. It might also help GOG transition to and support dgVoodoo, not to mention folks like us helping others with GOG games.
![rogue squadron 3d crash after mission rogue squadron 3d crash after mission](https://images.squarespace-cdn.com/content/v1/55ef0e29e4b099e22cdc9eea/1491626011931-HEKMM7HQ7AXG9E1E5AIO/image-asset.png)
It would also allow you to do what you just mentioned and add rarely used functionality into dgVoodoo that users could enable without you having to clutter up the GUI more. Some of us just like editing INI files and it tends to be easier to give instructions to others to get games going to say which lines to change, rather than which GUI options. I'd love to see it use a standard text INI file for settings, like nearly every other wrapper, so that we could edit it manually if we so choose. I've been thinking for a while that this is one thing missing in dgVoodoo 2 that would be really nice to have. Does dgVoodoo 2 support options via INI file? I don't see any mention of that in the documentation. I also implemented the integer scaling of output images (but that option is not available on the CPL, only via the INI file because I find this kind of scaling rarely and exceptionally used).